Deceit 2: Update 4.7 - Ranked S1 + Forgotten Legends
OVERVIEW
Subjects,
A new season has begun! Forgotten Legends arrives with a brand new Battlepass, packed with character and Terror cosmetics, profile customisation rewards, shillings, and plenty more to unlock as you progress through the tiers.
This season also marks the beginning of Ranked Season 1, introducing Win Streaks, seasonal rewards, leaderboard enhancements, and a fully structured climb through Wood to Master. Whether you’re a seasoned Subject or stepping into Ranked for the first time, this is the most competitive version of Deceit 2 yet.
Alongside the seasonal update, we’ve introduced improvements to early-match presentation and upgraded moderation tools to create a cleaner, safer experience for everyone involved.
FEATURES
RANKED SEASON 1
Ranked Mode officially enters Season 1, bringing a complete overhaul to how Subjects climb through the ranks.
Thank you to everyone who played in last month’s “Pre-Season”, we hope you like the changes we’ve made based on your feedback going into Season 1.
Divisions & Progression
The Ranked ladder now features clear divisions from Wood → Diamond, followed by Master at the top of the competition. Each division contains multiple tiers, and progression is now structured around consistent point gains and losses per match. Higher divisions introduce negative points on defeat, increasing the competitive pressure as you climb.
Win Streaks
Winning multiple games in a row now counts towards your own ‘Win Streak’ visually tracked through a new flame indicator beside your name on end-of-game screens and leaderboards.
Flame colors escalate as your streak intensifies.
Leaderboards Update
Now show the top 25 Subjects
Include visible Divisions
Season Rewards
At the end of the season, Subjects earn rewards based on their final rank, including:
Ranked Titles
Ranked Emblem Borders
Season Stickers
Special Item Skin recolours for the Top 10 Ranked players in both Standard and Legacy modes.
Rewards will be revealed on our mid season update.
Matchmaking Adjustments
Matchmaking now considers rank-based bands. Party-size rules have been updated, improving competitive fairness across the ladder.
How Points Work
Every Ranked match gives (or removes) a fixed amount of Points based on your Role and Rank. Once a new Rank has been reached you will not demote back down during the Season.
WOOD
Win: +10 to +45 Points
Loss: 0 Points
No losses in Wood at all
Each Division requires 20 Points to promote
BRONZE
Win: +20 to +85 Points
Loss: 0 Points
Still no point penalties
Each Division requires 40 Points to promote
SILVER
Win: +30 to +130 Points
Loss: -15 to -35 Points
Each Division requires 60 Points to promote
GOLD
Win: +40 to +170 Points
Loss: -20 to -45 Points
Each Division requires 120 Points to promote
PLATINUM
Win: +50 to +215 Points
Loss: -25 to -70 Points
Each Division requires 200 Points to promote
DIAMOND
Win: +60 to +255 Points
Loss: -30 to -90 Points
Each Division requires 300 Points to promote
MASTER
Win: +70 to +300 Points
Loss: -35 to -125 Points
No Divisions, no caps — you climb as high as you can with every match
FORGOTTEN LEGENDS
A new age of steel and sorcery descends on Deceit. Charge through the Season Pass to unlock mythic-inspired Legendary skins, powerful fantasy character skins, and exclusive recolors.
Earn Gems, Shillings, and claim treasures worthy of heroes and monsters from forgotten realms.
Step into the legend. Rise through the pass.
GAME FOUND & GAME END UPDATES
Game Found Cutscene Overhaul
The start-of-match presentation has been altered to bring Subjects into the ritual faster and with greater atmosphere. The new cutscene leans deeper into our thematic identity, offering a more striking and immersive opening experience.
End-of-Game Sequence & Moderation Tools
We've reworked the end of game reveal sequence to instead take place in-game and improve the flow back to your party in the menu.
PATCH NOTES
QUALITY OF LIFE CHANGES
Added Ranked Divisions across the entire ladder.
Added Win Streaks to both progression and leaderboards.
Leaderboards now show up to 25 entries per bracket.
Added a new End of Game sequence, improving clarity, pacing, and moderation.
End of game voice chat now occurs in-game after match completion.
Moved Legacy mode to a dedicated sub-tab.
Improved Human acceleration for smoother movement.
Added a Season Reset popup to clearly communicate rank changes.
Games now fail faster if a player does not connect.
Matchmade games now allow for 8 players if a non-Infected player fails to connect.
The loading screen now displays each loading stage for better transparency.
Added alerts when a player from your recent game or players you've reported gets banned.
Improved hair rendering and visuals across characters.
Added an in-game notification when a match fails to load.
Minor optimisation across multiple systems.
No longer get kicked out the party if you leave the game as a spectator
FIXES
[Fixed] double waypoints appearing on Ferris Wheel items.
[Fixed] an issue causing players to be unable to hear anyone in Spectate after escaping.
[Fixed] an issue where game failure notifications sometimes did not appear.
[Fixed] Infected players sometimes play Terror animations on their Human models.
[Fixed] inconsistencies with character hair visuals on certain models.
UNTIL NEXT TIME
That wraps up our Season Update for Forgotten Legends.
Thank you for continuing to support and shape Deceit 2 with your feedback! We’re excited for you to explore everything this season brings.
We will see you in the next update.
The Deceit 2 Development Team