Deceit 2: Update 4.7 - Ranked S1 + Forgotten Legends

OVERVIEW

Subjects,

A new season has begun! Forgotten Legends arrives with a brand new Battlepass, packed with character and Terror cosmetics, profile customisation rewards, shillings, and plenty more to unlock as you progress through the tiers.

This season also marks the beginning of Ranked Season 1, introducing Win Streaks, seasonal rewards, leaderboard enhancements, and a fully structured climb through Wood to Master. Whether you’re a seasoned Subject or stepping into Ranked for the first time, this is the most competitive version of Deceit 2 yet.

Alongside the seasonal update, we’ve introduced improvements to early-match presentation and upgraded moderation tools to create a cleaner, safer experience for everyone involved.


FEATURES


RANKED SEASON 1

Ranked Mode officially enters Season 1, bringing a complete overhaul to how Subjects climb through the ranks.

Thank you to everyone who played in last month’s “Pre-Season”, we hope you like the changes we’ve made based on your feedback going into Season 1.

Divisions & Progression

The Ranked ladder now features clear divisions from Wood → Diamond, followed by Master at the top of the competition. Each division contains multiple tiers, and progression is now structured around consistent point gains and losses per match. Higher divisions introduce negative points on defeat, increasing the competitive pressure as you climb.

Win Streaks

Winning multiple games in a row now counts towards your own ‘Win Streak’ visually tracked through a new flame indicator beside your name on end-of-game screens and leaderboards.
Flame colors escalate as your streak intensifies.

Leaderboards Update

  • Now show the top 25 Subjects

  • Include visible Divisions

Season Rewards

At the end of the season, Subjects earn rewards based on their final rank, including:

  • Ranked Titles

  • Ranked Emblem Borders

  • Season Stickers

  • Special Item Skin recolours for the Top 10 Ranked players in both Standard and Legacy modes.

Rewards will be revealed on our mid season update.

Matchmaking Adjustments

Matchmaking now considers rank-based bands. Party-size rules have been updated, improving competitive fairness across the ladder.

How Points Work

Every Ranked match gives (or removes) a fixed amount of Points based on your Role and Rank. Once a new Rank has been reached you will not demote back down during the Season.

WOOD

  • Win: +10 to +45 Points

  • Loss: 0 Points

  • No losses in Wood at all

  • Each Division requires 20 Points to promote

BRONZE

  • Win: +20 to +85 Points

  • Loss: 0 Points

  • Still no point penalties

  • Each Division requires 40 Points to promote

SILVER

  • Win: +30 to +130 Points

  • Loss: -15 to -35 Points

  • Each Division requires 60 Points to promote

GOLD

  • Win: +40 to +170 Points

  • Loss: -20 to -45 Points

  • Each Division requires 120 Points to promote

PLATINUM

  • Win: +50 to +215 Points

  • Loss: -25 to -70 Points

  • Each Division requires 200 Points to promote

DIAMOND

  • Win: +60 to +255 Points

  • Loss: -30 to -90 Points

  • Each Division requires 300 Points to promote

MASTER

  • Win: +70 to +300 Points

  • Loss: -35 to -125 Points

  • No Divisions, no caps — you climb as high as you can with every match


FORGOTTEN LEGENDS 


A new age of steel and sorcery descends on Deceit. Charge through the Season Pass to unlock mythic-inspired Legendary skins, powerful fantasy character skins, and exclusive recolors

Earn Gems, Shillings, and claim treasures worthy of heroes and monsters from forgotten realms.


Step into the legend. Rise through the pass.


GAME FOUND & GAME END UPDATES


Game Found Cutscene Overhaul

The start-of-match presentation has been altered to bring Subjects into the ritual faster and with greater atmosphere. The new cutscene leans deeper into our thematic identity, offering a more striking and immersive opening experience.

End-of-Game Sequence & Moderation Tools

We've reworked the end of game reveal sequence to instead take place in-game and improve the flow back to your party in the menu.


PATCH NOTES


QUALITY OF LIFE CHANGES

  • Added Ranked Divisions across the entire ladder.

  • Added Win Streaks to both progression and leaderboards.

  • Leaderboards now show up to 25 entries per bracket.

  • Added a new End of Game sequence, improving clarity, pacing, and moderation.

  • End of game voice chat now occurs in-game after match completion.

  • Moved Legacy mode to a dedicated sub-tab.

  • Improved Human acceleration for smoother movement.

  • Added a Season Reset popup to clearly communicate rank changes.

  • Games now fail faster if a player does not connect.

  • Matchmade games now allow for 8 players if a non-Infected player fails to connect.

  • The loading screen now displays each loading stage for better transparency.

  • Added alerts when a player from your recent game or players you've reported gets banned.

  • Improved hair rendering and visuals across characters.

  • Added an in-game notification when a match fails to load.

  • Minor optimisation across multiple systems.

  • No longer get kicked out the party if you leave the game as a spectator

FIXES

  • [Fixed] double waypoints appearing on Ferris Wheel items.

  • [Fixed] an issue causing players to be unable to hear anyone in Spectate after escaping.

  • [Fixed] an issue where game failure notifications sometimes did not appear.

  • [Fixed] Infected players sometimes play Terror animations on their Human models.

  • [Fixed] inconsistencies with character hair visuals on certain models.


UNTIL NEXT TIME

That wraps up our Season Update for Forgotten Legends.

Thank you for continuing to support and shape Deceit 2 with your feedback! We’re excited for you to explore everything this season brings.

We will see you in the next update.

The Deceit 2 Development Team




Next
Next

Update 4.6 - Pre-Season Balancing + Legacy Manor