Move fast & Make Games

Our Mission

Our mission is to break down the barriers between technical and creative—to build an environment where great ideas aren't held back by technical complexity. We want to empower our developers to do more with less, so they can spend their time creating, not firefighting.

Who We Are

World Makers is a UK-based independent game studio specialising in online multiplayer and long-running live services. With a lean team of around 20, we design, build, ship, and operate cross-platform immersive social games.

How We Work

Our lean team is intentional—backed by a decade of tooling and infrastructure that lets us go from idea to playable in days, not months. We self-publish on PC and console, iterate relentlessly, and build on real player feedback. We’re constantly striving to close the gap from idea to release.

What We’re Making

Since 2016 our debut franchise Deceit, a pioneer in online social deduction, has drawn over 20 million players across PC, PlayStation, and Xbox. Still evolving today, Deceit has been a long standing exploratory project that has straddled multiple genres and received over 500 game updates. Our learnings from Deceit have been invaluable in building our powerful pipelines and processes that will underpin all of our future projects.

Since 2019 we’ve been exploring how to bring our first massive-scale game to market. This really started coming together in 2021 when World Makers evolved into a VC-backed studio with the support of Makers Fund. Following $7m of investment, MVX is being unveiled in 2026.

OUR BOARD

James Thompson

Herman Narula

Archie Stonehill

Curtis Urbanowicz

Jay Chi