we’re redefining SOCIAL GAMING

We create innovative multiplayer experiences at World Makers, bringing millions of players into dynamic, engaging worlds.

World Makers was founded in 2020 by James Thompson and a team of industry veterans in Cambridge, UK, to push the boundaries of multiplayer gaming. Our debut title, Deceit, redefined social deduction games with its immersive approach—and we’re still getting started.

With over $10 million in combined revenue and investment so far, we’re expanding our capabilities and preparing to launch ambitious new titles in 2025 and beyond. We specialise in multiplayer games for PC and console, crafting dynamic worlds where players connect, strategise, and create unforgettable moments.

James Thompson is the founder and CEO of World Makers, a studio dedicated to building ambitious MMO experiences. He began his career in games development at 16, developing an AI client for RuneScape that quickly reached millions of players and generated seven-figure revenues. He then joined Jagex, the team behind the game, and obtained a first in Computer Science from the University of Cambridge.

At Jagex he developed player analytics and behaviour systems, banned millions of cheating accounts, and was part of the team that launched Old School RuneScape in 2013 — still one of the most successful MMO games in the world.

In 2016, he founded a self-funded studio to create Deceit, the first game to utilise CryEngine 5, and one of the first online social deduction games. In 2018-9 he worked with Improbable on pioneering metaverse technologies.

He went on to establish World Makers in 2020 with a small team of veterans, securing VC backing to pursue a new generation of immersive social games. Since then, the studio has grown into a cross-platform developer, releasing Deceit 2 on PC, Xbox, and PlayStation in 2024.

OUR BOARD

James Thompson

Herman Narula

Archie Stonehill

Curtis Urbanowicz

Jay Chi