Update 4.4 - Halloweenđ
Subjects,
As Halloween creeps closer, we've been brewing up a cauldron of updates, blending fresh visuals with powerful role buffs. Our top priority, however, has been squashing bugs and fine-tuning the gameâs performanceâand we'll keep at it.
With Season 4 drawing to a close next week, itâs time to delve into the dark secrets of whatâs in store for you.
Halloween Store Update
The Halloween store is now live, including three brand-new skins to haunt the Ritual. These seasonal skins will vanish soon, so seize the chance to claim them before they disappear. Weâve also given the Circus a Halloween makeover, so be on the lookout for the seasonal changes.
In addition, everyone will receive a special Halloween loading screen for free! Donât miss out on this giftâhead over to the store and claim your treat.
Blood Altar Visual Rework
The Blood Altar has undergone a complete visual transformation. Prepare for a whole new look when making your sacrifices to the dark forces that govern the Inbetween.
Role Changes
Weâve heard your feedback and reviewed the data, leading to impactful changes that will keep the roles dynamic and balanced. Hereâs a closer look at the key updates:
Chemist
The Inbetween transition will no longer trigger when players are poisoned, allowing for a smoother experience.
When an infected player is eliminated, the cooldown for your next poison stack is reduced by 25% of its initial cooldown, ensuring you can return to the fray swiftly.
A green smoke particle effect now lingers on players succumbing to the Chemist's poison, providing clearer visual feedback.
Soulbound
The originally assigned Soulbound is now the Soulbound Alpha, taking on a pivotal role in gameplay.
New Ability: Soulstrike â When both Soulbound partners are near a downed player, the Alpha can activate this ability to instantly banish the downed player through a zap tether from the Soulbound partner. This ability is unlocked once your partner is chosen.
Other Role Tweaks
Weâve fine-tuned various other roles to enhance their effectiveness in the heat of the Ritual. For example, Infected mimics now correctly utilise the terror skins of the infected they imitate, and Terrors will experience a 5-second exhaustion period when de-transforming, ensuring a fair balance in gameplay.
With these changes and more to come, weâre eager to see how you adapt your strategies as we approach the final week of Season 4. Season 5 is on the horizon, grab your ticket to the Circus of Secrets nowâŚ
Improvements
Infected mimics now use the terror & terror skin of the infected they copied.
The Seerâs ability will now only cancel on hold if you release the button/key after the full effect has appeared.
Terrors are now Exhausted for 5 seconds when de-transforming, preventing them from vaulting, using portals, traversing cracks, re-transforming, and sprinting.
The Cursed can now sabotage the generator (which can only be sabotaged once per game). All players will know which team caused the sabotage.
Your Infected teammateâs portrait now shows their terror when transformed.
Terrors can now destroy CCTV Cameras, Tannoys & Return Pads when in Terror form.
The hit detection of punching has been improved.
Terrors now get white directional hit indicators when taking light damage.
Controller vibrations have been added for heartbeats & when getting grabbed by a Terror.
Items with a charge now show their remaining charge percentage in the inventory (Heat Goggles, The Mask, Invisibility Medallion).
A photosensitivity warning has been added when you first play the game.
The Clownâs screen effect has been visually tweaked.
A message now appears informing you that your Sanity is full when trying to use the Sanity Serum at full Sanity.
The Cursed icon has been updated to resemble the old one more closely.
A âmute allâ button has been added to the mute player menu.
Accolade ranks now display during the Game Summary.
Terror keybinds can now be re-bound.
Rides within the Circus now only play music when theyâre actually moving.
Various optimisations & lighting improvements have been made.
Localisation has been updated - thank you to our volunteers.
Fixes
[FIXED] The Vampireâs bat can occasionally get stuck on the Circus map.
[FIXED] When two players are downed, the vote required to eliminate the second player doesnât reduce when the first player is eliminated.
[FIXED] The Phantom can see a âBanishedâ message when someone else is killed at the same time it does to last stand.
[FIXED] Eyes and Wolves can deal sanity damage during the end of the Inbetween.
[FIXED] Handcuffs donât apply when handcuffing someone who is vaulting.
[FIXED] Handcuffing someone repairing the generator doesnât stop them from repairing it.
[FIXED] The bag scanner doesnât support certain languages.
[FIXED] The Invisibility Medallion turns the screen white, causing it to be very hard to see.
[FIXED] Activating the return pad can sometimes not play the teleporting sound.
[FIXED] Occasionally, players can still talk to alive players after dying.
[FIXED] Occasionally, when grabbing a player as a Terror as the night ends, the player you grab can spawn next to you.
[FIXED] Players can use items on other players as the night ends.
[FIXED] Players can get stuck in a crack when dropped by a Terror.
[FIXED] Occasionally, you cannot navigate to players at the bottom of the report screen if theyâre on a different platform to you.
[FIXED] Multiple âRitual Collapsingâ audio can play if multiple doors are opening.
[FIXED] Various unintended map spots are accessible.
[FIXED] You can grab your Terror partner whilst they are transforming.
[FIXED] When destroying a crack at the end of the Inbetween, you can occasionally not respawn.