Subjects,
This update brings clearer interactions, smoother movement and more Daily Challenges, and the Mid-Season Ranked Reset has arrived with rewards rolling out for last split’s top climbers. We’ve also updated Terror encounters, refreshed the Settings screen, and made a range of gameplay and map fixes.
FEATURED
MID-SEASON RANKED RESET

Ranked has been reset for the second half of the season, and rewards for the first half are being handed out. If you hit the heights before the reset, here’s what’s coming your way:
Reached Master:
- Master Emblem
- Fossil Snatch (Bear Trap)
Finished in the Top 25 on the Leaderboard:
- Top 25 Emblem
- Fossil Maker (Pistol)
Both the regular and Legacy game modes have their own versions of these rewards. Congratulations to everyone who earned them - and with the Master leaderboard freshly reset, the climb starts again now. Good luck out there!
CLEARER INTERACTIONS

Weak Points, Sabotages, and Escape Doors now use hold-to-activate interactions, with clearer prompts explaining what they do and which players can use them.
Weak Points now break as soon as the interaction completes, and you can move while channeling. To make rushing Weak Points more difficult, the channel time increases with the number of Weak Points already activated.
MORE DAILY CHALLENGES
Building on our new Daily Challenge system from last update, we’ve added more challenges.
| Objective | Easy | Medium | Hard |
|---|---|---|---|
| Unlock doors with the Escape Key | 1 | 2 | 3 |
| Win with both you and the player you gave the Walkie Talkie still alive | - | - | 1 |
| Complete tasks while blindfolded | - | - | 3 |
| Have a Terror try to grab your Decoy | - | - | 1 |
| Win a match using only Knuckle Dusters, not a Pistol | - | - | 1 |
| Restore health with a Bandage after the Chemist has poisoned everyone | - | - | 3 |
| Have Motion Sensors you placed be triggered | - | 1 | 2 |
| Stun both Terrors with one Flare | - | - | 1 |
| Have a Terror walk by you while you are invisible | - | - | 1 |
| Use Smoke Grenade to hide from Rift Eyes | 1 | 2 | 3 |
PATCH NOTES
IMPROVEMENTS
- Updated all Terrors to use the Experiment’s struggle skill check.
- Reported Weak Points and Sabotaged Generators are now outlined for all players.
- Improved interaction progress bars so they stay on the action you’re channelling and clear when you cancel.
- Task complete VFX now has a soul release from the task and enters your implant.
- Removed repeated-jump fatigue.
- Added cached destination views to Rift portals.
- Improved transitions when a Terror grabs a player during a vault, wall crack, or portal traversal.
- Reduced ambience sounds to 35% while crouching.
- Updated execution cameras for onlookers to cut to the kill camera under a fade to black.
- Added new Daily Challenges and moved challenge-progress reporting to the end of the match.
- Restyled the Settings screen to match the other menus.
- Standardised the size, position, and rotation of Motion Sensors in the Collection.
- Improved the visibility of the kitchen mutation on Space Map.
- Updated navigation on Circus, Manor, and Wild West.
FIXES
- Fixed going invisible while closing a Sandstorm door.
- Fixed being able to repair a single Millhaven Generator with multiple subjects simultaneously.
- Fixed I Got You accolade being granted to the stunned Terror instead of the subject.
- Fixed Werewolf flying if leaped into a fall.
- Fixed Manor Bells’s task information lingering when the generator is broken.
- Fixed Player Tracker staying on subjects that were pulled into Shroud Arena.
- Fixed Earthquake mutation description.
- Fixed being able to shoot through the window onto the Space Walk.
- Fixed Blood Alarm not displaying consistently in the Collection tab.
- Fixed Werewolf getting stuck near Space generators.
- Fixed Jack in the Box monkey lingering after day ends.
- Fixed various bug spots.
UNTIL NEXT TIME
We hope you enjoy the new challenges, smoother movement, and gameplay improvements. Enjoy the Ritual!
The Deceit 2 Development Team


