Subjects,
As the Midsummer Nightmare is drawing to a close, and season 3 is starting to appear on the horizon — we have a variety of features, tweaks & fixes to switch things up whilst playing through the remainder of the season pass.
Season 2 will be coming to an end — and Season 3 emerging from the dark — on July 5th. Make sure you’ve obtained all the rewards you wish before they get thrown in the crypt.
Patch Notes
Feature Changes
Gameplay Mechanics:
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The number of non-human Innocent roles per game has been increased by 1. This means that in a 9 player game — there are 3 non-human Innocent roles.
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The duration that handcuffs apply has been reduced from 45 to 30 seconds.
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Players can now move whilst transitioning to the Inbetween.
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The default number of tasks that are active at the beginning of a game has been reduced from 15 to 10.
Visual & Audio Updates:
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The game ending sequence has been replaced by a slowing of time & a winning team splash screen.
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A new smash sound has been added to when an altar breaks.
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Camera movement has been added when first loading the game.
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The end of game lobby sequence has been updated with a new and improved sequence and flow.
User Interface:
- The UI indicators for the Infected chat top and bottom have been updated.
Animation & Effects:
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Voted out players now fall through the portal below them.
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CCTV Tablet now has a ‘first time equip’ animation.
Tweaks & Fixes
Visual & Audio Adjustments:
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The visual when using the Seer’s ability has been improved to be less bright.
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The visuals of the rift eyes have been tweaked.
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The ‘burnt rune’ that gets left when a player dies has been replaced with a visual similar to the portal.
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The main menu music volume has been slightly reduced.
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The ‘vote cast’ animation no longer freezes the player’s legs.
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Execution screams can now be heard from further away.
User Interface:
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In-game alert notifications have been given a graphical update.
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The inventory for the shop no longer shows when you’re being given your first free item.
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Various UI icons have been updated.
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Incorrect text on accolades have been updated.
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A game identifier has been added to the UI both in-game and on the end game lobby to assist in actioning reports.
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The text on the waypoint to the sabotage point now says “Sabotaged” instead of “Generator”.
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The mutation icons the inquisitor sees above blood altars are now blue rather than white.
Gameplay Adjustments:
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Outlines no longer show on Innocents when they talk during the Inbetween.
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Players are no longer frozen in place when activating a blood altar.
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The electricity box fail time has been increased from 20 to 30 seconds.
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Roles have been re-added to the custom settings.


