Update 2.3 brings new chaos to the shadows of Deceit 2.
New Innocent Role - Observer
Ever feel like you’re being watched? You are now.
The Observer is a fresh addition to the innocent roster - a player equipped with surveillance-level insight. By activating their ability, the Observer can:
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Reveal all active and completed tasks on the map
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Track who completed which task last
Perfect for unmasking pretenders or verifying allies - assuming you can stay alive long enough to use it.

New Mutation - Paranormal

**Back from the beyond. **Paranormal returns to the rotation after earlier testing, bringing its signature brand of midday madness.
- During the Day Phase, all players enter ghost form for 15 seconds.
With everyone in Ghost form, it’s the perfect moment for the Infected to make their move.
New Mutation - Nonsense

You asked for chaos - you got it.
The Nonsense mutation floods matches with unpredictable, player-specific audio cues designed to confuse, mislead, and dismantle trust. These sounds will continue randomly until the current phase ends.
**Reality Phase **Random fake alerts may include:
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Weakpoint activation
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Motion Sensor trigger
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Invisibility Medallion use
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Gunfire
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Smoke or Gas Grenade detonation
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Menace activation
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“Chemist poisoned all” alert
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“Warden is banishing” alert
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Mimic Copy use
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Soulbound partner chosen
**Inbetween Phase **Prepare for chaos with fake:
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Experiment dash screams
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Werewolf howls
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Vampire teleports
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Monkey “Go Banana” screams
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Terror transformations
Each player hears different sounds. Paranoia has been weaponised.
VFX Changes

We’ve added a gradual dissolve effect to the characters as they get transported to the Inbetween, turn invisible, or transform into a terror. This should help improve the game’s theming and immersion, making the transition between phases more seamless.

Update 2.3 gives Innocents new tools and Infected new tricks.
Every move matters now - especially when it comes to tasks.
Pay attention to who’s completing them… and who’s just pretending.
See you in the ritual!
Patch notes
Balance Changes:
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Decreased handcuff duration from 30s -> 20s
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Increased the Rift Eye inactivity after being stunned.
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Phantom now is cleansed from Ball & Chain, Handcuffs, and Player trackers when transforming into the Menace.
Fixes:
- Fixed issue with Hans’ face where a higher LOD was showing at the incorrect screen size.


